

There is still the Catwomen DLC coming next month, but it likely won’t be any longer than this.

While there have been plenty of small DLC packs, the Season Pass is kind of feeling like a big disappointment at this point. The good thing is that it only costs $1.99 by itself, but it just feels very lackluster as what should be a major part of the Batman: Arkham Knight DLC. In total, this DLC really shouldn’t take you but about 15 minutes, making it pretty disappointing overall. This may take a few tries, but Lucius helps out with a few stage based traps to take down enemies.Īfter this final fight, you will come across Penguin and return him to GCPD. The last section takes place on the roof again with more enemies, including two brutes, two swordsman, and an electrified enemy. However, this is still really easy, with tons of grates to hide in and the only hard part being the navigating between floors without being seen. This is a little more involved, as there are 12 armed enemies, with even one gunner and a few flamethrower enemies. After this, you will thrust into a predator style mission, where you must take down enemies across multiple floors. There is one brute here, but it is really quick. Nightwing does play well here, but it would have been good to see him more fleshed out.Īfter the opening fight, you return to Gotham City and start off with a quick fight on the roof of a building. You also have a few others, but they really aren’t needed much outside of needed to power the generators at the start, or to take down electrified enemies, which comes later. You have very limited weapons in your arsenal, especially compared to the later game in Batman: Arkham Knight, with your escrima sticks as your method of fighting. This is super simple and won’t take more than a few minutes. The DLC starts with Nightwing in his hometown of Bludhaven inside a warehouse, where he must solve a quick puzzle by powering up generators to open the shutter on the floor, just so you can go down and beat down a group of enemies. However, it was disappointing how little we really got to use of him, making this DLC all the more enticing, as Nightwing is out to stop Penguin from escaping. As a result, the big question is, is it worth the money, either as part of the season pass or by itself?ĭuring Batman: Arkham Knight, the game gave players the chance to play as a few other characters like Catwoman and Catwoman in dual-player combat, but arguably the most exciting for players was the ability to use Nightwing. Since that time, we’ve had a number of small DLC like Batmobile missions skins, but the just released GCPD Lockdown is the first real story DLC since then.

We enjoyed the Batgirl DLC back in July, but saw it as too short to be a cornerstone of the DLC. Batman: Arkham Knight released back in June and has received a good bit of DLC since that time, which has come as part of the game’s season pass.
